Your class determines passive stat bonuses that affect your entire build. Choose wisely — or use a Class Reroll to re-roll!
CLASSREROLL and
ARIGATOJP
| Tier | Class | Rarity | Bonuses | Best For | |
|---|---|---|---|---|---|
| S |
Assassin
|
🗡️ Assassin | Mythic | +20% M1, +20% Magic, +20% HP (+60% total) | Hybrid Hyper-Carry — best for all content |
| A | 🛡️ Tank | Legendary | +40% Health, +20% M1 Damage (+60% total) | AFK Farmer / Nightmare Survivor | |
| A | 🔮 Mage | Legendary | +40% Magic Damage | Glass Cannon — highest AOE potential | |
| A | 👻 Summoner | Epic | +20% Health, +20% Magic Damage | Battlemage — balanced but outclassed by Assassin | |
| B | 🧝 Elf | Epic | +25% Magic Damage | Suboptimal Mage — reroll immediately | |
| C |
Knight
|
Rare | +10% M1, +10% Magic, +10% HP (+30% total) | Starter class — reroll ASAP |
Playstyle: Hybrid Hyper-Carry. The Assassin is the absolute meta — the only class with a "Triple Crown" bonus to all three combat stats simultaneously (+60% total stat weight, highest in the game). Can utilize high-tier Daggers for rapid melee DPS while weaving in powerful Runes like Shadow Scythe. Mathematically superior to all other classes.
Playstyle: AFK Farmer / Survivor. The Tank is the premier choice for AFK farming and Nightmare content where boss burst damage is lethal. The massive +40% HP bonus allows survival through mechanics that one-shot other classes, lowering the skill floor. Lacks Magic Damage scaling, forcing pure melee playstyle.
Playstyle: Glass Cannon. The +40% Magic Damage is the highest single-stat multiplier in the game. Excels at clearing screens of enemies using AOE Runes like Shadow Scythe. However, suffers from zero defensive bonuses or melee support — highly dependent on Mana management (Wisdom stat) and maintaining distance from enemies.
Playstyle: Battlemage. A balanced alternative to the Mage — trades peak damage for survivability. Viable for solo play but strictly outclassed by the Assassin, which offers the same bonuses plus melee damage. Good holding pattern while rolling for Legendary or Mythic classes.
Playstyle: Suboptimal Mage. Offers +25% Magic Damage — strictly a "worse Mage." There is no mechanical reason to maintain this class if a reroll is available, as it offers 15% less magic damage than the Legendary Mage with no compensatory stats.
Reroll immediately to Assassin or Mage when possible.
Playstyle: Default starter class. While it mimics the Assassin's stat spread, the values are halved (+30% total vs +60%). Fails to provide significant impact in mid-to-late game content where percentage scalers equate to thousands of damage points.
Reroll immediately using codes CLASSREROLL or ARIGATOJP. Aim
for Assassin (Mythic, <1% chance), Mage, or Tank.
Given the massive gap between Assassin (+60% stat weight) and Knight (+30%), Class Rerolls are a primary early-game activity.
Primarily via codes: CLASSREROLL, ARIGATOJP.
Access the stats menu or visit the reroll NPC.
Assassin (Mythic) has a <1% chance. Keep rerolling early — the stat advantage compounds over your entire playthrough.
1. Assassin (Mythic) → 2. Tank/Mage (Legendary) → 3. Summoner (Epic) → Never keep Elf/Knight